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Real Luck Group Ltd. (TSX-V: LUCK) ("Real Luck Group" or the "Company") and its subsidiary companies doing business as "Luckbox" (the "Group"), an award-winning provider of legal, real-money esports and sports betting, announces that it has received approval to trade on the OTCQB Venture Market ("OTCQB"). Effective the April 5, 2021 market open, the Company's common shares will trade under symbol "LUKEF" on the OTCQB. Real Luck Group's commons shares will continue trading on the TSX Venture Exchange under the symbol "LUCK" (as before). Real Luck Group (OTCQB: LUKEF) CEO Quentin Martin discusses the company's OTCQB approval Luckbox offers real-money wagering on esports and sports (CNW Group/Real Luck Group Ltd.)
Axion Ventures Inc. has been issued a partial revocation order by the British Columbia Securities Commission on March 30, 2021, to allow Axion to enter into a convertible debenture investment agreement with KUAM (Hong Kong) Investment 01 Ltd. for up to $20-million by way of unsecured convertible debentures and to complete an initial tranche of $8-million thereunder. This investment agreement will replace the non-brokered private placement of $7-million financing that the company arranged and announced on July 30, 2020. The investment agreement provides that principal amount of the debenture will accrue interest at the rate of 4 per cent per annum and the debenture will be convertible to common shares in Axion at KUAM's discretion until maturity at the conversion price that is equal to the higher of 20 cents per share and the discounted market price.
Further to its news release on March 25, 2021, Fandom Sports Media Corp. has closed the first tranche of its private placement financing of up to five million units at 24 cents per unit, raising gross proceeds of $4,297,800. The company issued a total of 17,907,498 units at a price of 24 cents per unit. Each unit consists of one common share and one common share purchase warrant entitling the holder to purchase one additional common share of the company at a price of 36 cents per common share on or before March 31, 2023. Proceeds of the offering will be allocated toward technology development and integration, general corporate purposes, and operations in Canada and abroad.
Further to the news release dated March 29, 2021, Victory Square Technologies Inc.'s portfolio company Fantasy 360 Technologies Inc., doing business as Immersive Tech, proposes to increase the size of its previously announced non-brokered private placement of subscription receipts of Immersive from $1.5-million due to strong investor demand. Each Subscription Receipt will be sold at a price of $0.35 and be governed by a subscription receipt agreement to be entered between Immersive and an escrow agent to be appointed by Immersive on or prior to the closing date of the SR Offering (the "SR Agreement").
Certain Affinity announced today that Dan Ayoub has joined the developer's Canadian operations. Ayoub will serve as the vice president and general manager of Certain Affinity's Toronto studio, which it opened in 2019. Most recently he was general manager of education at Microsoft. Prior to that, he was the former external studio head at 343 Industries and has also worked for Disney, Ubisoft, and Electronic Arts. "As our main contact at 343 Industries for many years, we have worked with and respected Dan through many collaborations on the Halo franchise," said Max Hoberman, Certain Affinity's CEO and founder.
App Annie revealed this week that in the first quarter of 2021, consumers have spent $32 billion on in-app purchases on both iOS and Google Play globally. Consumers spent a total of $21 billion on iOS and $11 billion on Google Play respectively. As for gaming specifically, App Annie reported customer spending rose 32% to $22 billion for the quarter. Users on iOS spent $13 billion on games, which constituted a 30% increase year-over-year. Meanwhile, Google Play users spent $ 9 billion on games, which is a 35% year-over-year increase for the quarter. In terms of growth, both Google Play and iOS saw the same 40% year-over-year increase for Q1 2021.
Video Games Chronicle editor-in-chief Andy Robinson has said both his and his outlet's Twitter accounts were temporarily locked today as a result of a Digital Millennium Copyright Act claim from Activision. Last night, Video Games Chronicle posted a story about a new map for Call of Duty: Warzone that included links to the origin of the leak and embedded videos showing the map in question. That story remains up, although one of the embedded videos hosted on YouTube is marked as "no longer available due to a copyright claim by Activision Publishing, Inc." "Here comes Activision removing our legitimate coverage of their leaks from Twitter," Robinson posted after unlocking his account, noting that he has never received DMCA claims from any other publisher.
There may be a fortune hiding in that dusty box of old video game cartridges. An original 1985 edition of “Super Mario Bros.” for the Nintendo Entertainment System sold for a whopping $660,000 in Dallas Friday, smashing the world record for a single video game sale, according to Heritage Auctions, which handled the transaction. The unopened Nintendo video game is “the finest copy known to have been professionally graded for auction,” the company said in a statement. The previous record video game sale was a paltry $114,000, set last July. The record-setting cartridge was purchased as a Christmas gift in 1986 then placed in a drawer and forgotten for 35 years, before it was found earlier this year.
Clubhouse had an incredible year in one most of us would rather forget. The live audio app launched during a pandemic; gained more than 10 million downloads for an invite-only, iOS-only app; and succeeded to the point that most every social platform wants to copy it. Congrats to Clubhouse. The company now faces its biggest challenges yet, however. For one, the pandemic is waning, and people might be more interested in real-life socializing instead of conversations facilitated through their phone. Anyone advertising their backyard as the next great Clubhouse competitor has a point. But for the people who do end up wanting to talk to each other online, they’ll soon have a lot more places to do so. In case you haven’t kept up: Twitter, Facebook (reportedly), LinkedIn, Discord, Spotify, Mark Cuban, and Slack have all launched or are working on their own attempts at social audio — the space is about to get busy.
Twitch trends come and go, but one thing remains constant: the endless debate around what women should be allowed to wear on the platform. Now it comes in a summery new flavor: hot tub streams. Recently, streamers have declared these broadcasts the new “meta,” outraging the usual suspects—but also leading some female streamers to voice skepticism as well. Hot tub streams are not entirely new—they came into vogue for a time last year, as well—but they really began to take off in March. The formula is simple: Streamers, clad in bathing suits, sit in hot tubs and chat with viewers. Some use full-blown, poolside hot tubs, but others who can’t afford or don’t have access to that level of luxury use a different kind of full-blown tub: the inflatable variety. Others parody hot tub streams with green screens and other things that are not actually hot tubs.
Pokimane is usually the first personality on Twitch that comes to mind when talking about the top female streamer on the site. That might start to look different over the next few months, as the 24-year old came second in March 2021 after fellow streamer and cosplayer Amouranth. This wouldn't be the first time that Pokimane lost a title as most-watched female streamer. This January, it was reported that YouTube streamer Valkyrae surpassed Pokimane as the most-watched streamer in 2020. That report also mentioned female streamers are growing in popularity, something that is becoming more the case as time goes on. Beating Pokimane on her home turf of Twitch is especially difficult. The Valorant streamer has over 7.5 million followers, as well as 168 million channel views. Comparing Amouranth's 2.3 million followers makes the feat pretty impressive.
The NBA 2K League has announced a multiyear partnership with Sony Interactive Entertainment to make the PlayStation 5 its official console. While the Playstation brand has partnered with esports events in the past during previous console generations, this is the first league-level partnership for the latest model. As part of the deal, the PlayStation 5 will serve as the presenting partner of the NBA 2KL Three for All Showdown, an online 3v3 event. The PS5 logo will also be featured across league broadcasts throughout the season.
Huya-owned streaming platform Nimo TV announced that it has secured the rights from Riot Games to stream content and matches from official League of Legends (LoL), Teamfight Tactics (TFT), Valorant, and Wild Rift tournaments in Brazil throughout 2021, including the Brazilian LoL Championship (CBLOL) and the Brazilian Valorant Challengers. The deal does not grant exclusivity to Nimo TV, and the tournaments will keep being streamed through Riot Games’ official channels on other platforms like YouTube and Twitch. Exclusive content for Wild Rift is being prepared for Nimo, especially as the platform was born originally with a focus on mobile games.
Racing esports organisation Veloce has announced a partnership with blockchain and NFT company Animoca Brands. As a part of the agreement, Animoca Brands has invested into the organisation’s pre-IPO funding round using its branded motorsports utility token, REVV. The amount invested into Veloce has not been revealed. According to the release, the partnership is expected to span across Veloce’s esports operations. This includes its teams, channels and racing leagues, such as Squadsprint. Additionally, the deal will cover the organisation’s sister company Veloce Racing, which is currently competing in the Extreme E series.